Rootllama LLC

It all started as a dream a long time ago (around the year 2000) that slowly turned into reality.  The dream is to make quality hand-crafted games. For the most part I try to write my own tech as it significantly influences the feel of the final product. A lot of time you can tell what engine a game uses and as everyone defects to Unity or UE4 even very different games feel the same. I want to keep the variety and exploration of the craft alive as well as push the limits by reinventing a little bit of the wheel with every project.


Oleg Kozhushnyan – Founder and programmer.


Lee Williams –

Detocroix –

Matthew Weekes – Matwek

Pwnee Studios –