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3D Model and Animation Pipeline Overview

Posted on February 10th, 2017

Recently I’ve finished writing a simple skeletal animation system for a, so far secret, project under development here. There are three parts to this system; the file formats, the exporter tool, and the code that actually does stuff with the animations.
(Read more…)

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GLSL mat4x3 and mat3x4 Shenanigans

Posted on January 21st, 2017

Say that one day you decide that you’re tired of of sending the (0, 0, 0, 1) row vector to your GPU over and over again. The solution of course is to drop that row all together and use 3×4 matrices. (Read more…)

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Easy SSL/TLS for your own game server

Posted on August 4th, 2016

One of the secret projects currently in development here relies on TLS to maintain a secure connection with every player client. Because I am very excited about the project I didn’t plan too much and jumped in head first and started typing some code. (Read more…)

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