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Westland Saga

Posted on January 22nd, 2018

A short Viking adventure filled with myth, magic and a little bit of pillaging.
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Virtual Memory and Huge Arrays

Posted on December 18th, 2017

I’ve been meaning to use virtual memory to manage game objects for quite some time. The idea of doing a copy on write to update an object while keeping a consistent readable version is still very tempting but I haven’t been able to work out the details just yet (or even if something like that makes sense). The next best thing is to have quick object allocations at predictable addresses.
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3D Model and Animation Pipeline Overview

Posted on February 10th, 2017

Recently I’ve finished writing a simple skeletal animation system for a, so far secret, project under development here. There are three parts to this system; the file formats, the exporter tool, and the code that actually does stuff with the animations.
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